I haven't written a review in quite a while. But since you came out of your cave with this piece, the least I can do is come out of mine and write a review.
I've always enjoyed your cartoons, and this one is a magnificent improvement! The style is of course your own, though it's nice to see such detail in even the tiniest of background elements. The pacing of your story is very well done--a rarity of even the top weekly flashes. The length of your episode is also nicely chosen--not too long to get bored, yet does not fall victim to being t short as many episodic flashes tend to do. In addition to the great art direction and the pace of the storytelling, the voice acting really stands out as amazing. Andy does a great job, and Laura's small part looks promising (though her character appears as though she will be a burden :) ). And finally, the choice and detail to the music is equally magnificent--not overbearing and nearly unnoticeable at times which perfectly compliments the dialogue and on-screen action.
Congrats, AITD. I look forward to episode two and your other flashes in between.
Thanks a lot Rege. Reviews like this from another experienced animator are always interesting to read. I'm glad you could enjoy it buddy. I hope to see some stuff of you again also in the future!
Very Nice. One of the best things in this animation was the timing. It didn't even have to be funny--the tempo was enough for me to keep watching even if it kept on going. More often than not I am forced to close a cartoon because it doesn't hook me in the beginning, but yours had very smooth timing both in the animation itself and keeping with the music.
Also, very Luis. As soon as I saw the opening screen I had to double check to see if I had accidentally clicked on a Luis animation without realizing it. They style was kept throughout the animation. It was only appropriate to see the pube cameo :)
Thanks man, I've always been a big fan of yours whenever I'd see your part in a Time Trial or especially your part in One O'Clock Jump. I'm glad you liked the pacing of the whole thing and I'm also glad you left such a great review - thanks again!
Just when I thought you've hit a wall.
Well David, I'll be honest. I've admired you're work and you're style. However, recently I've felt that you may have exhausted you're theme, being that your other series seem very similar with just different chracters (although, I love the execution of the hand-drawn paper).
Then you hit me with this short. It's refreshingly different, yet eerily similar. It's easy to tell it's a "Firth Film," yet it seems to run perpendicular to your other shorts, which is very nice.
Nice work and thank you,
Better than most of your fluff
Well, finally you can switch from a pathetic quasi-porn quiz to another pop-culture quiz.
You're submissions never really seem to have much value and seem more of a pathetic tool to drive small bursts of traffic to zipperfish. This one seemed quite odd, as I got all but one on impossible but missed multiple on the second and third most difficult levels.
It would have been nice, rather than just assuming what games you thought were harder or easier to guess from, if you had actual levels of diffictuly, or different modes of play. Say, the first level was to guess the game. The next was guess the character, and the impossible was guess the level or something rediculous.
Overall, hope this fluff of a game boosts traffic to your website (prob not as much as your fluffy girl quizzes). It wasn't too bad; but rather too easy to see that you could care less about making a good game and care more about getting those clickies to your website's banners. I know you can do better.
Ouch.. nice game :)
Didn't even notice this was you guys.. well, it's an absolutely stunning game. Visuals are very sweet, good job Luis, and the programming/mechanics are very tight, amen NegativeONE.
But, I must inquire, no credit listed at all for me? Not even under Misc Support? Ouch... I guess the voices weren't that integral.. :(
Also, NegativeONE, I only encountered a few bugs (prob just freak occurences), but figured I'd list them for you.
1) One time the loader fully loaded, but nothing happened.. weird. No big deal though.
2) In the caverns, after falling down the big gap under the first blade, instead of warping to the previous land mass, I warped to a few ahead, a tall skinny one with the fat slug guy on it--though, I'm not really complaining on that one :)
3) And once falling down the same gap, I warped backwards to the caverns start, offscreen somewhere, and just kept dieing until all the lives were out.
Well, that was fun, good work!
Ech, sorry about that. I didn't even know who did the voices. The cutscenes were done completely outside of my intervention or view. I'll mention this to luis and we can have it added in the next update.
Regarding the bugs..
1) I have no idea how that could have happened. I can recheck the code, but I think that was a fluke. No one else has mentioned it happening.
2) Yeah, sometimes that'll happen when it finds something it doesn't like about the platforms behind the player, and defaults to one in front.
3) A common one. I lost the respawn system with the hard drive crash, making it one of the things that I had to impatiently rewrite. It didn't get the attention it should have, the second time around.
Good but cheesy...
Okay, first, I'm gonna try to hold back the fact I think this is stolen. I'll say that I enjoyed this (ALSO: I beat it, so everyone it is beatable, including level 18 :P ).
However, why is the programming/in-game graphics nicely done, but the menus suck dung? I mean, it doesn't take much to design some nice professional looking menus, especially if you can do the things needed to do to make the puzzle game. The blocks for the game are designed nicely, but the buttons for the music is a big awkward green and red circle? C'mon.
Read your instructions, there's a few spelling errors, and you spelled congratulations very wrong after you beat it.
It just doesn't look professional at all. It looks like you found an actionscript tutorial for the puzzle game and made a poor menu and submitted it (which is why I think you may have stolen this, and by stolen I mean just took a tutorial .fla from somewhere and submitted it with your menu).
But, if you did program it from the ground-up, then I must say that the actual game of it is very good, and the level design isn't too shabby either and quite addictive.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.